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In the news - May 15, 2008 (Servertime: 05:46)
May 2008
  05-11 -Gothic 4: Arcana - Screens at Tiscali
  05-07 -Gothic 4: Arcana - first screens @ CRPG.RU
  05-02 -Games as graphs @ Games Radar
April 2008
  04-30 -Deep Silver coming to America
  04-29 -The State and Future of Boss Battles @ Next-Gen
  04-28 - JoWooD looking for Devs for Action RPG
  04-27 -Gothic 4 - Some news @ Tiscali Games
  04-23 -Games are Art @ Play.tm
  04-21 -Story Must die @ CVG
  04-15 -Piranha Bytes - Interview with Ralf Marczinczik @ PC Igre
  04-14 -Gothic 3 – Forsaken Gods: JoWooD announces official Gothic 3 Add-On
  04-14 -Gaming in 2020 @ Next-Gen
  04-13 -US WifeSwap looking for Roleplaying families!
  04-07 -How MMOs are Killing the Single Player RPG @ MMO Crunch
  04-04 -I've been outside. It's overrrated - Reviewing Real Life @ Metafilter.com
  04-02 -Analysis: The Value of a Good Writer @ Next-Gen
  04-01 -Blizzard - April Fool's Jokes Galore
March 2008
  03-28 -Is the neverending story of gameplay v narrative over? @ The Guardian
  03-28 -Byron - The Interview @ Next-Gen.biz
Latest Support Files (click here for more)
 -  Gothic Maps (Introduction)
 -  Gothic Fan Area (Gothic Comic by SpanGi - 4/4)
 -  Gothic Fan Area (Rendered Wallpaper - The Old Camp at Night)
 -  Gothic Fan Area (The Expedition)
 -  Gothic Fan Area (Gothic Comic by SpanGi - 3/4)
 -  Gothic Fan Area (Gothic Comic by SpanGi - 2/4)
 -  Gothic Fan Area (Gothic Comic by SpanGi - 1/4)
 -  Gothic Fan Area (Rendered Wallpaper - The Old Camp)
 -  Gothic Fan Area (The Orc Cemetary)
Latest Features (click here for more)
 Gothic 3 Event - Part 2
  This article concentrates on the game. Read the other one for infos about the music.
 Gothic 3 Sound Track Recording Session
  Our event report plus sound track samples, in cooperation with www.yiya.de
 - More Gothic 3 Artworks
 - Pictures from the GOCOO recording session
 - Gothic Gets Grander
 - E3 2005 - 10 Gothic 3 Artworks
 - E3 2005 - 16 Gothic 3 Screenshots
 - Gothic 2 Enhanced Texture Pack
 - Gothic 2 Contest
 Network Features
 - Review: Final Fantasy Crystal Chronicles: Ring of Fates @ RPGDot
 - Q and A: City of Abandoned Ships @ RPGDot
 - Review: Avernum 5 @ RPGDot
 - Review: Fantasy Wars (PC) @ RPGDot
 - Review: Final Fantasy XII: Revenant Wings @ RPGDot
 
Latest Forum Topics (click here for more)
 -  2 qestions about NotR (in Gothic 2 General)
 -  new things? (in Gothic - General)
 -  is it just me or... (in Gothic - General)
 -  Request: A change for the Player Character (in Gothic - General)
 -  Urgent help (in Gothic - Troubleshooting)
The Latest RPG News

May 2008


Gothic 4: Arcana - Screens at Tiscali

(PC: Single-Player RPG) | Posted by Lydias @ Sunday - May 11, 2008 - 10:05 - Top
Add a comment | Game Info
Tiscali has 14 screens from upcoming Gothic 4: Arcana (including three recently shown on CRPG.RU) See them all Here
Source: Tiscali


Gothic 4: Arcana - first screens @ CRPG.RU

(PC: Single-Player RPG) | Posted by Lydias @ Wednesday - May 07, 2008 - 08:31 - Top
Add a comment | Game Info
Head over to CRPG.RU and check out the first screens of Gothic 4: Arcana. Showing various landscapes they can be viewed Here
Source: CRPG.RU


Games as graphs @ Games Radar

Posted by Lydias @ Friday - May 02, 2008 - 12:51 - Top
Add a comment | Game Info
Games Radar has an amusing 3 pager looking at Games trends reduced to a series of charts and graphs. Topics include such things as:

Figure 1-2. Identification of Sandbox Games

If you want to understand the immensely popular sandbox genre, there’s no better way than to study a carefully constructed flowchart. Figure 1-2 will aid you in the identification of most sandbox crime games. Try it on your friends – it’s 123% accurate.

You can find the piece Here
Source: Games Radar

April 2008


Deep Silver coming to America

Posted by Lydias @ Wednesday - April 30, 2008 - 15:35 - Top
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From the Press Release:

Hermosa Beach, Calif.—April 30, 2008— Deep Silver, Inc., a publisher of interactive entertainment software for PC and consoles and a wholly-owned subsidiary of Koch Media, today announced the opening of their office in the Los Angeles metro area. The office will serve as headquarters for US sales and marketing activities, as well as North American developer relations.

"The opening of our United States office represents an important milestone in the development of Koch Media," commented Dr. Klemens Kundratitz, CEO of Koch Media. "In the last five years, Deep Silver was able to successfully position itself as a quality brand, and now enters the North American market with its own branch office. With a presence in the USA, we can market our own products more efficiently, all over the world."

"Opening an office in America means establishing Deep Silver in the world's largest market for games," said Cathy Tische, vice president of sales and marketing at Deep Silver. "The geographical location right in the center of the American games industry is ideal for future growth, and for building a network of business partners."

Deep Silver, Inc. is located at 2615 Pacific Coast Highway #225, Hermosa Beach, CA 90254-2250, USA.

In the past years, Koch Media recorded continuously growing sales. The overall turnover of the entire Koch Media group grew by double-digit percentages each year. The Koch Media group's annual sales volume for the year 2007 came to € 231 million. In 2007, Deep Silver Vienna was founded as the first own development studio; the focus is clearly on own brands and multi-platform products with global market potential. The US expansion reinforces Koch Media's position as a leading independent publisher.

About Deep Silver
Deep Silver develops and publishes interactive games for all platforms. The Deep Silver label means to captivate all computer and video gamers who enjoy and share a passion for thrilling gameplay in modern game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires. Deep Silver products are designed to equally appeal to professionals and beginners, children and adults.

Deep Silver has published around 40 games since 2003, including the most successful adventure of 2006, Secret Files: Tunguska, the bestseller ANNO 1701 (co-published with Sunflowers), the challenging CrossworDS knowledge puzzle game, the horse simulation Horse Life DS, and the soccer MMO World of Soccer Online. Current developments include Warhammer® - Battle March™ (in cooperation with Namco Bandai), the action role-playing game Sacred 2: Fallen Angel (in cooperation with Ascaron), S.T.A.L.K.E.R. - Clear Sky, the sinister Chernobyl shooter for PC, and the new game from the Piranha Bytes team. Deep Silver's own developing studio Deep Silver Vienna opened in 2007. For more information please visit http://www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and movies on DVD). The company's own sales activities, marketing and distribution extend throughout Europe, and it has formed strategic alliances with numerous software and games manufacturers: Ascaron, Braingame, D3P, G-Data, Gamelife, Kaspersky Lab, Lexware, Namco Bandai, Pinnacle, Square Enix, Sony Online Entertainment, System3, etc. Headquartered in Planegg near Munich/Germany, Koch Media owns publishing and distribution branches in Germany, England, France, Austria, Switzerland, Italy and the USA. http://www.kochmedia.com

Link


The State and Future of Boss Battles @ Next-Gen

Posted by Lydias @ Tuesday - April 29, 2008 - 11:05 - Top
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Next-Gen have an interesting article looking at the role of the boss battle in a wide range of games and asking what the future might hold:

This grandeur intersects with gatekeeping, a function felt most consistently in RPGs and shoot ’em ups, but regularly occurs elsewhere. Bosses are a plump full stop to bring a stage to an end, open up a new area or provide the next widget fragment in your quest to reunite the mystic widget medallion. They’re the reason to conserve medikits, special attacks and fancy-pants ammo, and hone your skills. When the beast topples and the chaos settles, it’s a definite crescendo-closure that lets you breathe out a heavy sigh before hungrily breathing in whatever fresh treats await around the next corner.

Read the rest of the article Here
Source: Next-Gen.biz


JoWooD looking for Devs for Action RPG

Posted by Lydias @ Monday - April 28, 2008 - 16:38 - Top
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JoWooD is looking for a developer for an action RPG:

Vienna, AUSTRIA, April 28th 2008: JoWooD Productions, a leading worldwide publisher and distributor of interactive entertainment software, today announced it is soliciting proposals from independent developers who wish to create a new Action RPG game based on one of JoWooD’s established brands.

The publisher is focused on innovation in game design for this project, destined for Xbox 360, Playstation 3 and Windows PC. The Intellectual Property which will support this new game is renowned for an epic background story as well as exceptional graphics and polish.


Gothic 4 - Some news @ Tiscali Games

(PC: Single-Player RPG) | Posted by Lydias @ Sunday - April 27, 2008 - 12:45 - Top
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Tiscali Games have some details on Gothic 4 including its name:

Few lucky subscribers have received the June issue of German PC Games magazine in advance and thanks to that, we've got the first details on Spellbound's upcoming RPG:

* Fully titled Gothic 4: Arcania (as opposed to the previous subtitle Genesis).
* Story set 10 years after the third title and located on various southern islands, each having different climate zones and its own flora & fauna.
* Same as in previous titles, there'll be a hidden place (temporarily blocked by a magical shield/barrier).
* Weather changes, full day and night cycle plus the ability to temporarily cast a spell and change the time of day (e.g. from day to night when you need to slip past guards unnoticed).

Read more details Here
Source: Blue's News


Games are Art @ Play.tm

Posted by Lydias @ Wednesday - April 23, 2008 - 14:21 - Top
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Well are they?

Take the phenomenal Planescape: Torment. The game has the text compositions of many novels over, all carefully detailed to compliment the artistically designed ambiance. This is a game which combines literary brilliance, an amazing script, with a rather weak but carefully crafted game-engine - meaning the player can use both their imagination and their vision to pull together the world within their mind.

The enjoyment I derived from this masterpiece, yes - masterpiece, and the artistic meaning and merit which I attribute to this game is far superior to that which I would give to any book or painting.

Interactivity helps a lot, but with free choice aside the mere nuts and bolts, the expression, of PS: T is worth a couple of Mona Lisas in its own right. It's unfortunate you can't hang videogames on the wall. But who do you know with a van Gogh original in their hallway anyway? And books aren't asked to fulfil this requirement, either.

Read the whole article Here
Source: Play.tm


Story Must die @ CVG

Posted by Lydias @ Monday - April 21, 2008 - 15:51 - Top
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CVG plays Devils Advocate in a feature about the importance of story in games:

A few years ago, a lovely chap writing a thesis on gaming visited PC Gamer to chat about what they believed made a great game. I remember incoherently trotting out the usual buzzwords: story, characterisation, freedom. In my head flickered Planescape, Deus Ex, System Shock 2... I really believed that story is all.

What a fool I was. How could I not see that story is what's holding games back from true greatness? Show me your finest cutscene, your most shocking twist, your most moving endgame cinematic, and I will give you exactly the same response as I would to the worst, the most predictable, the most leaden. All it does is rub in my face all the things the game won't let me do myself.

Read the piece Here
Source: CVG


Piranha Bytes - Interview with Ralf Marczinczik @ PC Igre

Posted by Lydias @ Tuesday - April 15, 2008 - 09:24 - Top
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PC Igre wrote to tell us about an interview they conducted with Piranha Bytes Art Director Ralf Marczinczik:

A lot of RPG gamers are very fond of the Gothic series. What are the series defining strengths that made it so successful?

I assume that the closed system of a believable world, where you can loose yourself in for quite a while and interesting characters are two of the main reasons for its appeal. All the background information of the religious groups and beliefs was carefully laid out long before we started with the game. I think, this kind of thoroughness pays off for the players as well.

Read the whole interview Here
Source: PC Igre


Gothic 3 – Forsaken Gods: JoWooD announces official Gothic 3 Add-On

(PC: Single-Player RPG) | Posted by Lydias @ Monday - April 14, 2008 - 15:44 - Top
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From the Press Release:

Liezen, Austria, April 14th 2008; JoWooD Productions announces the official Add-On for the award winning roleplaying game Gothic 3. Gothic 3 – Forsaken Gods will answer many open questions and guarantee a seamless step to Gothic 4. Once more you take on the role of the nameless Hero and again you have to raise your sword in anger to save the world of Gothic. On your journey you will meet old friends – but be careful, some old alliances may not have lasted the test of time….

JoWood is working on the expansion and the feedback from fans is extremely important to the developer of Gothic 3 - Forsaken Gods. The game designer and developer are studying the Gothic message boards each day and will incorporate as many of the fan-wishes as possible while working on the extension.

The release of Gothic 3 - Forsaken Gods is planned for Q4 2008. Further information will follow soon!

About JoWooD Productions Software AG
JoWooD Productions Software AG (ATXPrime: JWD) is listed in the Prime Market segment of the Vienna stock exchange. JoWooD is a leading publisher of computer and videogames, releasing internationally acclaimed, high-quality titles for all existing and future gaming systems. JoWooD games are distributed worldwide by an efficient net of distribution partners. Visit http://corporate.jowood.com for more information.



Gaming in 2020 @ Next-Gen

Posted by Lydias @ Monday - April 14, 2008 - 10:21 - Top
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Next-Gen has a report on the final session at MI6 which brought together an industry panel to consider the marketing aspects of the games crop of 2020:

Alex St. John: “In the 1940s you went to the movie theatre to watch a film and also to watch serials and news. When TV came, the model changed completely. We still go to the movies to watch Titanic, but we watch the news and serial entertainments on TV, with an ad-supported model. The game industry is going through the same process now. $60 boxes will still be with us but online will be the model, heavily supported by advertising. It will be a community-dominated market.”

Read the rest Here
Source: Next-Gen.Biz


US WifeSwap looking for Roleplaying families!

Posted by Lydias @ Sunday - April 13, 2008 - 16:11 - Top
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American roleplaying families; here's your chance to make a quick $20k! According to an email received:

The premise of Wife Swap is that one parent from each household swaps places for a week to experience how another family lives. It is an incredible family experience and opportunity to both learn and teach different family values.

Wife Swap is a fascinating story of what happens when two couples see themselves and their partners in a whole new light. The New York Post says, "It should be called 'Life Swap' because it's not just the wives who learn something here. It's the families."

Potential families can live anywhere in the United States, but we ask that families applying for the show consist of two parents and have at least one child, age 7 or older, living at home. Specifically, I'm looking for families whose lives have been transformed by the world of RPG! If your family loves spending time together by playing fantasy role play, I want to hear from you! To submit for the show email a family photo and description to: gaby.wifeswap@gmail.com.

Families featured on the show will receive a $20,000 honorarium. If you refer a family that is selected you receive $1,000.

If you are a family unit (two parents and children between the ages of 7 and 17) who love an adventure, and live in the continental US,

I would love to hear from you today!

More information is available at: http://abc.go.com/primetime/wifeswap


How MMOs are Killing the Single Player RPG @ MMO Crunch

Posted by Lydias @ Monday - April 07, 2008 - 18:46 - Top
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MMO Crunch has an article assuming that MMOs have taken over the RPG Market...

Single player RPGs are few and far in between these days. Even those RPGs that do come out, most now have online game play, which it seems is where gamers want to be. So what’s an RPG do? Unfortunately there isn’t much that can be done. The online revolution is in full swing and has been for some time. Gamers not only want an immersive storyline, but they want to be able to interact with real people while playing and single player RPGs just can’t deliver.


Read the whole article Here
Source: MMO Crunch


I've been outside. It's overrrated - Reviewing Real Life @ Metafilter.com

Posted by Lydias @ Friday - April 04, 2008 - 12:36 - Top
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7/10 for real life in a very amusing review from Metafilter user Aeschenkarnos:

In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game's social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.

Read it all Here
Source: Metafilter.com


Analysis: The Value of a Good Writer @ Next-Gen

Posted by Lydias @ Wednesday - April 02, 2008 - 13:35 - Top
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Next-Gen has a new Analysis article looking at the role of the writer in games. This is a bit about Bioshock:

Bioshock

Let’s consider Bioshock. It’s safe to say that Bioshock was one of this year’s best-written games.

***Spoiler Alert****

If you haven’t played Bioshock and you’ve read this far into this article, you really should just put this down and go play it...

****************

The basic question in Bioshock is, “Is Randian Objectivism a valid real world concept?” The dialogue in the game is cleverly crafted to present both sides of this question. Initially the writing team even presents the player with two characters who appear to represent different sides of this question. In the end the player discovers that the characters are really just two sides of the spectrum (pragmatism vs idealism) and then they are left to decide for themselves what the true value of Objectivism is.

Read the whole article Here
Source: Next-Gen.Biz


Blizzard - April Fool's Jokes Galore

Posted by Lydias @ Tuesday - April 01, 2008 - 16:47 - Top
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Lots of April Fool's stories by and around Blizzard today. The company itself put out no less than four, concerning A Bard class being added to world of Warcraft, WoW itself coming to consoles with Molten core, a projected Diablo Loot Pinata:

The Diablo Loot Piñata provides the same fun and excitement as traditional piñatas while also letting longtime Diablo players relive their epic battles with the Prime Evil. In place of candy, the Loot Piñata’s adorable shell is stuffed with fully functional replicas of iconic Diablo items* and artifacts. Parents will be delighted to know that instead of the empty calories and sugar rushes yielded by typical piñatas, their kids will be getting additional exercise while they re-enact their favorite Diablo moments, such as the burning of Tristram or the slaughter of the Zakarum priesthood, all while using authentic weaponry from the game.

and Tauran Marines coming to Starcraft II.

As if this wasn't enough, Planet Diablo also put out a spoof Press Release about Diablo III:

IRVINE, Calif. - April 1, 2008 -- Overwhelmed by an army of angry and impatient fans, Blizzard Entertainment® today reluctantly unveiled Diablo® III, the third groundbreaking title in its highly acclaimed role-playing game series and sequel to the award-winning Diablo® II: Lord of DestructionTM, at the company's very first surprise press conference at its newly opened headquarters.

The announcement took place in the Blizzard Entertainment campus courtyard, in front of select members of the press who received a startling impromptu presentation that included a ten-second, freshly pre-rendered Diablo III cinematic trailer and a physically re-enacted gameplay demonstration by the development team taken hostage by the gamers.

Under threat of a forum member's taser "of teh win," public relations staff explained that designed to be a revolutionary single-player and online role-playing experience, Diablo III will set players on a multitude of dynamically generated quests on the path to defeat the demonic forces of Diablo and his demon brothers Baal and Mephisto. Eight brand new and re-imagined character classes [zzap! aieee!] will be highly customizable in appearance and abilities, with 20 hero-specific skills per character and 10 shared abilities used to battle over 300 varieties of monsters in and an immersive 3D-graphics world.

March 2008


Is the neverending story of gameplay v narrative over? @ The Guardian

Posted by Lydias @ Friday - March 28, 2008 - 10:17 - Top
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Well, is it?

Most games fail to create immersive interactive narratives - they just chuck in a few plot-building scenes and hope for the best. Open-ended titles like Deus Ex and the Grand Theft Auto series point us in the right direction. Now it's time to explore the route further. The dream is that everyone who plays a game gets an entirely different experience. The huge computing power of the current consoles and high-end PCs, together with a new breed of open-minded developers, may turn this into a reality.

Read the article Here
Source: The Guardian


Byron - The Interview @ Next-Gen.biz

Posted by Lydias @ Friday - March 28, 2008 - 10:11 - Top
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Next-Gen [spoke to Dr. Tanya Byron, author of the independent report published yesterday, Safer Children in a Digital World which recommends a shake-up in the Games' Rating system in the UK:

Next-Gen: One of the fears for the games industry or for adult games players is that somehow your recommendations might stop people from playing adult games. Is there any way that this might come out as a result of what you’re recommending?

Byron: Absolutely not. That’s certainly not what I’m recommending. I’ve worked with a lot of gamers throughout the review and I do believe that adults have the right to make decisions about the content that they access, whether it’s viewing or interacting.

There’s a huge moral debate around content in videogames. I’m very clear, that wasn’t the remit of my review to pass judgment on that and I do believe that content for adults is content for adults. It should be rated that way.

I can understand that gamers fear that there will be a ‘you can’t play these games anymore.’ I’ve not said that, I’d never say that, and certainly if I heard people beginning to use my review to try and imply that I will be very quick to say that that was not and will not be a recommendation of mine.

Read the whole interview Here
Source: Next-Gen.Biz
 
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